package game;
import game.Field;

public class GameBoard {

	public final static Field[] fields = {

			// Hvert objekt oprettes. Info givet er:
			// 0-10 - Territory: (feltets navn, købe-pris, leje)
			new Territory("Tribe Encampment", 1000, 100),
			new Territory("Crater", 1500, 300),
			new Territory("Mountain", 2000, 500),
			new Territory("Cold Desert", 3000, 700),
			new Territory("Black Cave", 4000, 1000),
			new Territory("The Werewall", 4300, 1300),
			new Territory("Mountain Village", 4750, 1600),
			new Territory("South Citadel", 5000, 2000),
			new Territory("Palace Gates", 5500, 2600),
			new Territory("Tower", 6000, 3200),
			new Territory("Castle", 8000, 4000),
			// 11-12 - Refuge: (feltets navn, udbetalt bonus)
			new Refuge("Walled City", 5000),
			new Refuge("Monastery", 500),
			// 13-14 - Labor Camp: (feltets navn, købe-pris, leje)
			new LaborCamp("Huts in the Mountain", 2500, 100),
			new LaborCamp("The Pit", 2500, 100),
			// 15-16 - Tax: (feltets navn, beløb at betale)
			new Tax("Goldmine", 2000),
			new Tax("Caravan", 4000),
			// 17-20 - Fleet: (feltets navn, købe-pris, leje)
			new Fleet("Second Sail"), new Fleet("Sea Grover"),
			new Fleet("The Buccaneers"), new Fleet("Privateer Armade"),
	};

}
